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GROOT: Learning to Follow Instructions by Watching Gameplay Videos

Shaofei Cai · Bowei Zhang · Zihao Wang · Xiaojian Ma · Anji Liu · Yitao Liang

Halle B #189
[ ] [ Project Page ]
Wed 8 May 1:45 a.m. PDT — 3:45 a.m. PDT

Abstract:

We study the problem of building a controller that can follow open-ended instructions in open-world environments. We propose to follow reference videos as instructions, which offer expressive goal specifications while eliminating the need for expensive text-gameplay annotations. A new learning framework is derived to allow learning such instruction-following controllers from gameplay videos while producing a video instruction encoder that induces a structured goal space. We implement our agent GROOT in a simple yet effective encoder-decoder architecture based on causal transformers. We evaluate GROOT against open-world counterparts and human players on a proposed Minecraft SkillForge benchmark. The Elo ratings clearly show that GROOT is closing the human-machine gap as well as exhibiting a 70% winning rate over the best generalist agent baseline. Qualitative analysis of the induced goal space further demonstrates some interesting emergent properties, including the goal composition and complex gameplay behavior synthesis.

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