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Oral Session

Oral Session 2A

Moderators: Benjamin Eysenbach · Shao-Hua Sun

Abstract:
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Thu 24 April 0:30 - 0:42 PDT

Flat Reward in Policy Parameter Space Implies Robust Reinforcement Learning

HyunKyu Lee · Sung Whan Yoon

Investigating flat minima on loss surfaces in parameter space is well-documented in the supervised learning context, highlighting its advantages for model generalization. However, limited attention has been paid to the reinforcement learning (RL) context, where the impact of flatter reward landscapes in policy parameter space remains largely unexplored. Beyond merely extrapolating from supervised learning, which suggests a link between flat reward landscapes and enhanced generalization, we aim to formally connect the flatness of the reward surface to the robustness of RL models. In policy models where a deep neural network determines actions, flatter reward landscapes in response to parameter perturbations lead to consistent rewards even when actions are perturbed. Moreover, robustness to actions further contributes to robustness against other variations, such as changes in state transition probabilities and reward functions. We extensively simulate various RL environments, confirming the consistent benefits of flatter reward landscapes in enhancing the robustness of RL under diverse conditions, including action selection, transition dynamics, and reward functions. The code is available at https://github.com/HK-05/flatreward-RRL.

Thu 24 April 0:42 - 0:54 PDT

DeepLTL: Learning to Efficiently Satisfy Complex LTL Specifications for Multi-Task RL

Mathias Jackermeier · Alessandro Abate

Linear temporal logic (LTL) has recently been adopted as a powerful formalism for specifying complex, temporally extended tasks in multi-task reinforcement learning (RL). However, learning policies that efficiently satisfy arbitrary specifications not observed during training remains a challenging problem. Existing approaches suffer from several shortcomings: they are often only applicable to finite-horizon fragments of LTL, are restricted to suboptimal solutions, and do not adequately handle safety constraints. In this work, we propose a novel learning approach to address these concerns. Our method leverages the structure of Büchi automata, which explicitly represent the semantics of LTL specifications, to learn policies conditioned on sequences of truth assignments that lead to satisfying the desired formulae. Experiments in a variety of discrete and continuous domains demonstrate that our approach is able to zero-shot satisfy a wide range of finite- and infinite-horizon specifications, and outperforms existing methods in terms of both satisfaction probability and efficiency. Code available at: https://deep-ltl.github.io/

Thu 24 April 0:54 - 1:06 PDT

Geometry of Neural Reinforcement Learning in Continuous State and Action Spaces

Saket Tiwari · Omer Gottesman · George D Konidaris

Advances in reinforcement learning (RL) have led to its successful application in complex tasks with continuous state and action spaces. Despite these advances in practice, most theoretical work pertains to finite state and action spaces. We propose building a theoretical understanding of continuous state and action spaces by employing a geometric lens to understand the locally attained set of states. The set of all parametrised policies learnt through a semi-gradient based approach induce a set of attainable states in RL. We show that training dynamics of a two layer neural policy induce a low dimensional manifold of attainable states embedded in the high-dimensional nominal state space trained using an actor-critic algorithm. We prove that, under certain conditions, the dimensionality of this manifold is of the order of the dimensionality of the action space. This is the first result of its kind, linking the geometry of the state space to the dimensionality of the action space. We empirically corroborate this upper bound for four MuJoCo environments and also demonstrate the results in a toy environment with varying dimensionality. We also show the applicability of this theoretical result by introducing a local manifold learning layer to the policy and value function networks to improve the performance in control environments with very high degrees of freedom by changing one layer of the neural network to learn sparse representations.

Thu 24 April 1:06 - 1:18 PDT

Interpreting Emergent Planning in Model-Free Reinforcement Learning

Thomas Bush · Stephen Chung · Usman Anwar · Adrià Garriga-Alonso · David Krueger

We present the first mechanistic evidence that model-free reinforcement learning agents can learn to plan. This is achieved by applying a methodology based on concept-based interpretability to a model-free agent in Sokoban -- a commonly used benchmark for studying planning. Specifically, we demonstrate that DRC, a generic model-free agent introduced by Guez et al. (2019), uses learned concept representations to internally formulate plans that both predict the long-term effects of actions on the environment and influence action selection. Our methodology involves: (1) probing for planning-relevant concepts, (2) investigating plan formation within the agent's representations, and (3) verifying that discovered plans (in the agent's representations) have a causal effect on the agent's behavior through interventions. We also show that the emergence of these plans coincides with the emergence of a planning-like property: the ability to benefit from additional test-time compute. Finally, we perform a qualitative analysis of the planning algorithm learned by the agent and discover a strong resemblance to parallelized bidirectional search. Our findings advance understanding of the internal mechanisms underlying planning behavior in agents, which is important given the recent trend of emergent planning and reasoning capabilities in LLMs through RL.

Thu 24 April 1:18 - 1:30 PDT

Learning to Search from Demonstration Sequences

Dixant Mittal · Liwei Kang · Wee Sun Lee

Search and planning are essential for solving many real-world problems. However, in numerous learning scenarios, only action-observation sequences, such as demonstrations or instruction sequences, are available for learning. Relying solely on supervised learning with these sequences can lead to sub-optimal performance due to the vast, unseen search space encountered during training. In this paper, we introduce Differentiable Tree Search Network (D-TSN), a novel neural network architecture that learns to construct search trees from just sequences of demonstrations by performing gradient descent on a best-first search tree construction algorithm. D-TSN enables the joint learning of submodules, including an encoder, value function, and world model, which are essential for planning. To construct the search tree, we employ a stochastic tree expansion policy and formulate it as another decision-making task. Then, we optimize the tree expansion policy via REINFORCE with an effective variance reduction technique for the gradient computation. D-TSN can be applied to problems with a known world model or to scenarios where it needs to jointly learn a world model with a latent state space. We study problems from these two scenarios, including Game of 24, 2D grid navigation, and Procgen games, to understand when D-TSN is more helpful. Through our experiments, we show that D-TSN is effective, especially when the world model with a latent state space is jointly learned. The code is available at https://github.com/dixantmittal/differentiable-tree-search-network.

Thu 24 April 1:30 - 1:42 PDT

Open-World Reinforcement Learning over Long Short-Term Imagination

Jiajian Li · Qi Wang · Yunbo Wang · Xin Jin · Yang Li · Wenjun Zeng · Xiaokang Yang

Training visual reinforcement learning agents in a high-dimensional open world presents significant challenges. While various model-based methods have improved sample efficiency by learning interactive world models, these agents tend to be “short-sighted”, as they are typically trained on short snippets of imagined experiences. We argue that the primary challenge in open-world decision-making is improving the exploration efficiency across a vast state space, especially for tasks that demand consideration of long-horizon payoffs. In this paper, we present LS-Imagine, which extends the imagination horizon within a limited number of state transition steps, enabling the agent to explore behaviors that potentially lead to promising long-term feedback. The foundation of our approach is to build a $\textit{long short-term world model}$. To achieve this, we simulate goal-conditioned jumpy state transitions and compute corresponding affordance maps by zooming in on specific areas within single images. This facilitates the integration of direct long-term values into behavior learning. Our method demonstrates significant improvements over state-of-the-art techniques in MineDojo.